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Age of wonders 3 too many units in battle
Age of wonders 3 too many units in battle












Units stacked together will form an army, made up of up to 6 units that will fight together in combat and move on the world map at the speed of the slowest unit in the army.

  • Forced march restores the army's move points at the cost of 30% of their current Hit Points and 10 mana per unit in the army.
  • Road Building, when toggled on, will construct roads over hexes in friendly or neutral territory the army travels over at the cost of 3 gold per hex without road.
  • All heroes and leaders will gain 1 xp at the start of each turn, as Rosencrantz said earlier.

    age of wonders 3 too many units in battle age of wonders 3 too many units in battle

    This means that, with a few specific exceptions, the best way to gain experience is to land the final blow. Excavation can only be used on adjacent Earthen terrain and has a chance to open up new paths, buried treasures or hidden locations. Killing a tier 1 unit grants 5 xp, tier 2 is worth 10, tier 3 is 15 xp, and tier 4 units and heroes are worth 20 xp.There are 6 possible ranks for each unit (listed in order of low to high):Īrmy abilities are unlocked by the empire skill with the same name. Support abilities grant +2 Bolstered Resistance. When this unit enters Defense Mode, adjacent friendly units gain Bolstered Resistance.īase attacks have 60% chance of inflicting Distracted. , and one or more support abilities that heal and/or buff allies.

    age of wonders 3 too many units in battle

    All adjacent friendly units gain +3 Resistance and +3 Status Resistance.Extends its Zone of Control to all adjacent hexes.Ends its turn and goes into a defensive mode:














    Age of wonders 3 too many units in battle